MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing
Cong Wang, Di Kang, He-Yi Sun, Shen-Han Qian, Zi-Xuan Wang, Linchao Bao, Song-Hai Zhang

TL;DR
MeGA introduces a hybrid mesh-Gaussian approach for high-fidelity, editable head avatars from multi-view videos, effectively modeling different head components with specialized representations for improved rendering quality.
Contribution
The paper presents a novel hybrid mesh-Gaussian head avatar framework that models facial and hair components with tailored representations, enhancing realism and editing capabilities.
Findings
Outperforms previous state-of-the-art methods in rendering quality.
Supports diverse editing tasks like hairstyle and texture modifications.
Demonstrates effectiveness on the NeRSemble dataset.
Abstract
Creating high-fidelity head avatars from multi-view videos is a core issue for many AR/VR applications. However, existing methods usually struggle to obtain high-quality renderings for all different head components simultaneously since they use one single representation to model components with drastically different characteristics (e.g., skin vs. hair). In this paper, we propose a Hybrid Mesh-Gaussian Head Avatar (MeGA) that models different head components with more suitable representations. Specifically, we select an enhanced FLAME mesh as our facial representation and predict a UV displacement map to provide per-vertex offsets for improved personalized geometric details. To achieve photorealistic renderings, we obtain facial colors using deferred neural rendering and disentangle neural textures into three meaningful parts. For hair modeling, we first build a static canonical hair…
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Taxonomy
TopicsDistributed and Parallel Computing Systems
