GEEvo: Game Economy Generation and Balancing with Evolutionary Algorithms
Florian Rupp, Kai Eckert

TL;DR
GEEvo is a framework that uses evolutionary algorithms to generate and balance game economies, allowing for abstract, flexible, and automated design and tuning of game economic systems.
Contribution
It introduces a novel, game-agnostic approach to economy generation and balancing using evolutionary algorithms and a lightweight simulation framework.
Findings
Effective generation of diverse game economies
Successful balancing of resources and damage outputs
Benchmarking demonstrates adaptability across different objectives
Abstract
Game economy design significantly shapes the player experience and progression speed. Modern game economies are becoming increasingly complex and can be very sensitive to even minor numerical adjustments, which may have an unexpected impact on the overall gaming experience. Consequently, thorough manual testing and fine-tuning during development are essential. Unlike existing works that address algorithmic balancing for specific games or genres, this work adopts a more abstract approach, focusing on game balancing through its economy, detached from a specific game. We propose GEEvo (Game Economy Evolution), a framework to generate graph-based game economies and balancing both, newly generated or existing economies. GEEvo uses a two-step approach where evolutionary algorithms are used to first generate an economy and then balance it based on specified objectives, such as generated…
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Taxonomy
TopicsEconomic theories and models · Complex Systems and Time Series Analysis · Business Strategy and Innovation
