GPT for Games: A Scoping Review (2020-2023)
Daijin Yang, Erica Kleinman, Casper Harteveld

TL;DR
This scoping review analyzes 55 articles from 2020-2023 to map GPT's current applications in gaming, highlighting key areas like content generation, game design, gameplay, and user research, and proposing future research directions.
Contribution
It provides a comprehensive overview of GPT applications in games, identifying trends and unexplored areas to guide future research and development.
Findings
GPT is used for procedural content generation.
GPT supports mixed-initiative game design and gameplay.
GPT enhances game user research and understanding.
Abstract
This paper introduces a scoping review of 55 articles to explore GPT's potential for games, offering researchers a comprehensive understanding of the current applications and identifying both emerging trends and unexplored areas. We identify five key applications of GPT in current game research: procedural content generation, mixed-initiative game design, mixed-initiative gameplay, playing games, and game user research. Drawing from insights in each of these application areas, we propose directions for future research in each one. This review aims to lay the groundwork by illustrating the state of the art for innovative GPT applications in games, promising to enrich game development and enhance player experiences with cutting-edge AI innovations.
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Taxonomy
MethodsRefunds@Expedia|||How do I get a full refund from Expedia? · Attention Is All You Need · Cosine Annealing · Linear Layer · Linear Warmup With Cosine Annealing · Dense Connections · Adam · Layer Normalization · Attention Dropout · Multi-Head Attention
