High-quality Surface Reconstruction using Gaussian Surfels
Pinxuan Dai, Jiamin Xu, Wenxiang Xie, Xinguo Liu, Huamin Wang, Weiwei, Xu

TL;DR
This paper introduces Gaussian surfels, a novel point-based surface representation that improves surface reconstruction by combining Gaussian points with surfel properties, enhanced by a self-supervised normal-depth consistency loss and volumetric aggregation.
Contribution
The paper presents Gaussian surfels with a new flattening technique and a self-supervised loss, advancing surface reconstruction accuracy and stability over existing methods.
Findings
Outperforms state-of-the-art neural volume and point-based rendering methods.
Improves surface alignment and reconstruction stability.
Effectively mitigates issues from highlights and background noise.
Abstract
We propose a novel point-based representation, Gaussian surfels, to combine the advantages of the flexible optimization procedure in 3D Gaussian points and the surface alignment property of surfels. This is achieved by directly setting the z-scale of 3D Gaussian points to 0, effectively flattening the original 3D ellipsoid into a 2D ellipse. Such a design provides clear guidance to the optimizer. By treating the local z-axis as the normal direction, it greatly improves optimization stability and surface alignment. While the derivatives to the local z-axis computed from the covariance matrix are zero in this setting, we design a self-supervised normal-depth consistency loss to remedy this issue. Monocular normal priors and foreground masks are incorporated to enhance the quality of the reconstruction, mitigating issues related to highlights and background. We propose a volumetric cutting…
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Taxonomy
TopicsOptical measurement and interference techniques · Computer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis
