SIM2VR: Towards Automated Biomechanical Testing in VR
Florian Fischer, Aleksi Ikkala, Markus Klar, Arthur Fleig, Miroslav, Bachinski, Roderick Murray-Smith, Perttu H\"am\"al\"ainen, Antti Oulasvirta,, J\"org M\"uller

TL;DR
SIM2VR introduces a novel system that aligns biomechanical user simulation with VR applications, enabling direct training within the same environment to better predict user performance and ergonomics.
Contribution
It presents the first method to train simulated users directly in the same VR environment as real users, improving ecological validity of biomechanical testing.
Findings
Predicts differences in user performance and ergonomics in a dynamic VR game.
Establishes a continuous closed loop between user simulation and VR application.
Demonstrates potential for automated biomechanical testing beyond simple tasks.
Abstract
Automated biomechanical testing has great potential for the development of VR applications, as initial insights into user behaviour can be gained in silico early in the design process. In particular, it allows prediction of user movements and ergonomic variables, such as fatigue, prior to conducting user studies. However, there is a fundamental disconnect between simulators hosting state-of-the-art biomechanical user models and simulators used to develop and run VR applications. Existing user simulators often struggle to capture the intricacies of real-world VR applications, reducing ecological validity of user predictions. In this paper, we introduce SIM2VR, a system that aligns user simulation with a given VR application by establishing a continuous closed loop between the two processes. This, for the first time, enables training simulated users directly in the same VR application…
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Taxonomy
TopicsWinter Sports Injuries and Performance · Mechanics and Biomechanics Studies · Stroke Rehabilitation and Recovery
