Exploring Vulnerabilities in Remote VR User Studies
Viktorija Paneva, Florian Alt

TL;DR
This paper discusses the unique vulnerabilities of remote VR user studies, emphasizing the need for comprehensive mitigation strategies to ensure ethical, secure, and reliable research practices in immersive virtual environments.
Contribution
It identifies key vulnerabilities in remote VR studies and proposes mitigation strategies like onboarding, privacy-by-design, and ethical guidelines to address these challenges.
Findings
Highlighting privacy and security risks in remote VR studies
Proposing mitigation strategies for ethical and secure VR research
Emphasizing the importance of ongoing adaptation to VR technology advancements
Abstract
This position paper explores the possibilities and challenges of using Virtual Reality (VR) in remote user studies. Highlighting the immersive nature of VR, the paper identifies key vulnerabilities, including varying technical proficiency, privacy concerns, ethical considerations, and data security risks. To address these issues, proposed mitigation strategies encompass comprehensive onboarding, prioritized informed consent, implementing privacy-by-design principles, and adherence to ethical guidelines. Secure data handling, including encryption and disposal protocols, is advocated. In conclusion, while remote VR studies present unique opportunities, carefully considering and implementing mitigation strategies is essential to uphold reliability, ethical integrity, and security, ensuring responsible and effective use of VR in user research. Ongoing efforts are crucial for adapting to the…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsAdvanced Malware Detection Techniques
