Meta-Objects: Interactive and Multisensory Virtual Objects Learned from the Real World for Use in Augmented Reality
Dooyoung Kim, Taewook Ha, Jinseok Hong, Seonji Kim, Selin Choi,, Heejeong Ko, Woontack Woo

TL;DR
This paper introduces meta-objects, virtual entities that replicate real-world objects with multisensory and interactive features, enabling seamless, real-time augmented reality experiences within a scalable simulation platform.
Contribution
It presents a novel framework for creating fully integrated, multisensory virtual objects that mirror real-world counterparts for immersive AR applications.
Findings
Meta-objects enable real-time, multisensory AR interactions.
The framework supports scalable ecosystem integration.
Enhanced physical and action realism in virtual objects.
Abstract
We introduce the concept of a meta-object, a next-generation virtual object that inherits the form, properties, and functions of its real-world counterpart, enabling seamless synchronization, interaction, and sharing between the physical and virtual worlds. While plenty of today's virtual objects provide some sensory feedback and dynamic behavior, meta-objects fully integrate interactive and multisensory features within a structured data framework to enable real-time immersive experiences in a post-metaverse intelligent simulation platform. Three key components underpin the utilization of meta-objects in the post-metaverse: property-embedded modeling for physical and action realism, adaptive multisensory feedback tailored to user interactions, and a scene graph-based intelligence simulation platform for scalable and efficient ecosystem integration. By leveraging meta-objects through…
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Taxonomy
TopicsVirtual Reality Applications and Impacts
