mmWave Wearable Antenna for Interaction with VR Devices
Haksun Son, Song Min Kim

TL;DR
This paper presents a millimeter-wave wearable antenna designed for improved VR interaction, capable of functioning effectively in dark environments and enhancing user experience.
Contribution
The study introduces a novel 24GHz wearable antenna with low loss materials, enabling better interaction with VR devices compared to traditional camera or controller methods.
Findings
Antenna operates at 24GHz with -29dB S11
Uses low loss tangent polyester fabric
Achieves improved VR interaction in dark environments
Abstract
The VR industry is one of the most promising industries for the near future, as it can provide a more immersive connection between people and the virtual world. Currently, VR devices interact with people using inconvenient controllers or cameras that perform poorly in dark environments. Interaction through millimeter-wave wearable devices has the potential to conveniently track human behavior regardless of the lighting conditions. In this study, a millimeter-wave wearable antenna was developed, opening up the possibility for more immersive interaction with VR devices. The antenna features a low loss tangent polyester fabric to minimize dielectric losses and a smooth coating to reduce losses due to rough surfaces. The antenna operates in the 24GHz ISM band, with an S11 value of -29dB at 24.15GHz.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsOpportunistic and Delay-Tolerant Networks · Bluetooth and Wireless Communication Technologies · Antenna Design and Analysis
