GaussianTalker: Real-Time High-Fidelity Talking Head Synthesis with Audio-Driven 3D Gaussian Splatting
Kyusun Cho, Joungbin Lee, Heeji Yoon, Yeobin Hong, Jaehoon Ko, Sangjun, Ahn, Seungryong Kim

TL;DR
GaussianTalker introduces a real-time, high-fidelity talking head synthesis framework that uses 3D Gaussian Splatting and audio-driven deformation, achieving superior facial fidelity, lip sync, and 120 FPS rendering speed.
Contribution
It presents a novel method combining 3D Gaussian Splatting with audio features for stable, real-time talking head generation with pose control.
Findings
Achieves up to 120 FPS rendering speed.
Outperforms previous methods in facial fidelity and lip synchronization.
Uses a shared implicit feature representation for Gaussian attributes.
Abstract
We propose GaussianTalker, a novel framework for real-time generation of pose-controllable talking heads. It leverages the fast rendering capabilities of 3D Gaussian Splatting (3DGS) while addressing the challenges of directly controlling 3DGS with speech audio. GaussianTalker constructs a canonical 3DGS representation of the head and deforms it in sync with the audio. A key insight is to encode the 3D Gaussian attributes into a shared implicit feature representation, where it is merged with audio features to manipulate each Gaussian attribute. This design exploits the spatial-aware features and enforces interactions between neighboring points. The feature embeddings are then fed to a spatial-audio attention module, which predicts frame-wise offsets for the attributes of each Gaussian. It is more stable than previous concatenation or multiplication approaches for manipulating the…
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Taxonomy
TopicsTactile and Sensory Interactions · Robotics and Automated Systems · Hand Gesture Recognition Systems
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
