Shared Boundary Interfaces: can one fit all? A controlled study on virtual reality vs touch-screen interfaces on persons with Neurodevelopmental Disorders
Francesco Vona, Eleonora Beccaluva, Marco Mores, Franca Garzotto

TL;DR
This study compares virtual reality and touchscreen interfaces in a controlled setting to determine which better enhances food education for individuals with Neurodevelopmental Disorders, finding both modalities significantly improve learning outcomes.
Contribution
It introduces GEA, a dual-interface web application for food education, and provides empirical evidence on the effectiveness of VR versus touchscreen interfaces for NDD learning.
Findings
Both VR and tablet interfaces significantly improved learning outcomes.
No significant difference in effectiveness between VR and tablet conditions.
Average improvement in questionnaire scores was 46% across groups.
Abstract
Technology presents a significant educational opportunity, particularly in enhancing emotional engagement and expanding learning and educational prospects for individuals with Neurodevelopmental Disorders (NDD). Virtual reality emerges as a promising tool for addressing such disorders, complemented by numerous touchscreen applications that have shown efficacy in fostering education and learning abilities. VR and touchscreen technologies represent diverse interface modalities. This study primarily investigates which interface, VR or touchscreen, more effectively facilitates food education for individuals with NDD. We compared learning outcomes via pre- and post-exposure questionnaires. To this end, we developed GEA, a dual-interface, user-friendly web application for Food Education, adaptable for either immersive use in a head-mounted display (HMD) or non-immersive use on a tablet. A…
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Taxonomy
TopicsTactile and Sensory Interactions
