BlissCam: Boosting Eye Tracking Efficiency with Learned In-Sensor Sparse Sampling
Yu Feng, Tianrui Ma, Yuhao Zhu, Xuan Zhang

TL;DR
BlissCam introduces in-sensor sparse sampling to significantly reduce power consumption and latency in eye tracking systems for AR/VR by downsampling pixels within the sensor itself, enabling more efficient processing.
Contribution
The paper proposes a novel in-sensor sparse sampling technique for eye tracking, co-designed with the imaging system to improve efficiency without extensive hardware changes.
Findings
Up to 8.2x energy reduction in eye tracking systems.
1.4x latency reduction achieved with BlissCam.
Requires minimal hardware augmentation.
Abstract
Eye tracking is becoming an increasingly important task domain in emerging computing platforms such as Augmented/Virtual Reality (AR/VR). Today's eye tracking system suffers from long end-to-end tracking latency and can easily eat up half of the power budget of a mobile VR device. Most existing optimization efforts exclusively focus on the computation pipeline by optimizing the algorithm and/or designing dedicated accelerators while largely ignoring the front-end of any eye tracking pipeline: the image sensor. This paper makes a case for co-designing the imaging system with the computing system. In particular, we propose the notion of "in-sensor sparse sampling", whereby the pixels are drastically downsampled (by 20x) within the sensor. Such in-sensor sampling enhances the overall tracking efficiency by significantly reducing 1) the power consumption of the sensor readout chain and…
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Taxonomy
TopicsGaze Tracking and Assistive Technology
