WANDR: Intention-guided Human Motion Generation
Markos Diomataris, Nikos Athanasiou, Omid Taheri, Xi Wang, Otmar, Hilliges, Michael J. Black

TL;DR
WANDR is a data-driven, intention-guided model for generating natural, goal-oriented human motions in 3D space, capable of generalizing to unseen goals without predefined sub-goals.
Contribution
The paper introduces WANDR, a novel intention-guided conditional VAE that enables natural, goal-directed human motion synthesis with improved generalization and flexibility.
Findings
Successfully generates natural, goal-oriented motions in 3D space.
Generalizes to unseen goal locations effectively.
Operates without requiring sub-goal definitions or full motion paths.
Abstract
Synthesizing natural human motions that enable a 3D human avatar to walk and reach for arbitrary goals in 3D space remains an unsolved problem with many applications. Existing methods (data-driven or using reinforcement learning) are limited in terms of generalization and motion naturalness. A primary obstacle is the scarcity of training data that combines locomotion with goal reaching. To address this, we introduce WANDR, a data-driven model that takes an avatar's initial pose and a goal's 3D position and generates natural human motions that place the end effector (wrist) on the goal location. To solve this, we introduce novel intention features that drive rich goal-oriented movement. Intention guides the agent to the goal, and interactively adapts the generation to novel situations without needing to define sub-goals or the entire motion path. Crucially, intention allows training on…
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Taxonomy
TopicsHuman Motion and Animation · Human Pose and Action Recognition · 3D Shape Modeling and Analysis
