3DFlowRenderer: One-shot Face Re-enactment via Dense 3D Facial Flow Estimation
Siddharth Nijhawan, Takuya Yashima, Tamaki Kojima

TL;DR
This paper introduces a novel one-shot face re-enactment method using dense 3D facial flow estimation that improves robustness against extreme head poses and enhances background detail reconstruction.
Contribution
It proposes a new warping technology combining 2D and 3D methods with a cyclic warp loss for better geometric control and realistic background reconstruction.
Findings
Outperforms state-of-the-art in artifact-free facial rendering
Robust to extreme head poses
Accurately reconstructs background details
Abstract
Performing facial expression transfer under one-shot setting has been increasing in popularity among research community with a focus on precise control of expressions. Existing techniques showcase compelling results in perceiving expressions, but they lack robustness with extreme head poses. They also struggle to accurately reconstruct background details, thus hindering the realism. In this paper, we propose a novel warping technology which integrates the advantages of both 2D and 3D methods to achieve robust face re-enactment. We generate dense 3D facial flow fields in feature space to warp an input image based on target expressions without depth information. This enables explicit 3D geometric control for re-enacting misaligned source and target faces. We regularize the motion estimation capability of the 3D flow prediction network through proposed "Cyclic warp loss" by converting…
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Taxonomy
TopicsFace recognition and analysis · Generative Adversarial Networks and Image Synthesis · Facial Nerve Paralysis Treatment and Research
MethodsFocus
