Generalizable Neural Human Renderer
Mana Masuda, Jinhyung Park, Shun Iwase, Rawal Khirodkar, Kris Kitani

TL;DR
This paper introduces GNH, a neural human renderer that generalizes to unseen subjects without test-time optimization, using explicit body priors and a CNN-based renderer for photorealistic results.
Contribution
The paper presents a novel generalizable neural human rendering method that eliminates the need for test-time optimization, leveraging explicit body priors and multi-view geometry.
Findings
GNH achieves a 31.3% improvement in LPIPS over state-of-the-art methods.
It produces photorealistic, animatable human renderings for unseen subjects.
The method operates without test-time optimization, enabling real-world applications.
Abstract
While recent advancements in animatable human rendering have achieved remarkable results, they require test-time optimization for each subject which can be a significant limitation for real-world applications. To address this, we tackle the challenging task of learning a Generalizable Neural Human Renderer (GNH), a novel method for rendering animatable humans from monocular video without any test-time optimization. Our core method focuses on transferring appearance information from the input video to the output image plane by utilizing explicit body priors and multi-view geometry. To render the subject in the intended pose, we utilize a straightforward CNN-based image renderer, foregoing the more common ray-sampling or rasterizing-based rendering modules. Our GNH achieves remarkable generalizable, photorealistic rendering with unseen subjects with a three-stage process. We…
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Taxonomy
TopicsCCD and CMOS Imaging Sensors · Neural Networks and Applications
