A Method of Joint Angle Estimation Using Only Relative Changes in Muscle Lengths for Tendon-driven Humanoids with Complex Musculoskeletal Structures
Kento Kawaharazuka, Shogo Makino, Masaya Kawamura, Yuki Asano, Kei, Okada, Masayuki Inaba

TL;DR
This paper introduces a computationally efficient joint angle estimation method for tendon-driven humanoids that uses only relative muscle length changes, eliminating the need for complex calibration and considering polyarticular muscles.
Contribution
It proposes a novel joint angle estimation approach that reduces computational complexity and does not require absolute muscle length calibration, suitable for complex musculoskeletal humanoids.
Findings
Effective in simulation environments
Validated with real-world experiments
Handles polyarticular muscle effects
Abstract
Tendon-driven musculoskeletal humanoids typically have complex structures similar to those of human beings, such as ball joints and the scapula, in which encoders cannot be installed. Therefore, joint angles cannot be directly obtained and need to be estimated using the changes in muscle lengths. In previous studies, methods using table-search and extended kalman filter have been developed. These methods express the joint-muscle mapping, which is the nonlinear relationship between joint angles and muscle lengths, by using a data table, polynomials, or a neural network. However, due to computational complexity, these methods cannot consider the effects of polyarticular muscles. In this study, considering the limitation of the computational cost, we reduce unnecessary degrees of freedom, divide joints and muscles into several groups, and formulate a joint angle estimation method that…
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