HashPoint: Accelerated Point Searching and Sampling for Neural Rendering
Jiahao Ma, Miaomiao Liu, David Ahmedt-Aristizaba, Chuong Nguyen

TL;DR
HashPoint combines rasterization and ray marching to accelerate neural rendering, achieving faster rendering speeds while maintaining high quality, by efficient point searching and adaptive sampling.
Contribution
This paper introduces HashPoint, a novel method that integrates rasterization and ray marching for efficient point searching and sampling in neural rendering.
Findings
Significant speed-up in rendering times for state-of-the-art methods
Maintains or improves rendering accuracy on synthetic and real datasets
Efficient point organization using hash tables enhances search speed
Abstract
In this paper, we address the problem of efficient point searching and sampling for volume neural rendering. Within this realm, two typical approaches are employed: rasterization and ray tracing. The rasterization-based methods enable real-time rendering at the cost of increased memory and lower fidelity. In contrast, the ray-tracing-based methods yield superior quality but demand longer rendering time. We solve this problem by our HashPoint method combining these two strategies, leveraging rasterization for efficient point searching and sampling, and ray marching for rendering. Our method optimizes point searching by rasterizing points within the camera's view, organizing them in a hash table, and facilitating rapid searches. Notably, we accelerate the rendering process by adaptive sampling on the primary surface encountered by the ray. Our approach yields substantial speed-up for a…
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Taxonomy
TopicsImage Processing and 3D Reconstruction · Advanced Image and Video Retrieval Techniques · Robotics and Sensor-Based Localization
