GazeIntent: Adapting dwell-time selection in VR interaction with real-time intent modeling
Anish S. Narkar, Jan J. Michalak, Candace E. Peacock, and Brendan, David-John

TL;DR
This paper introduces GazeIntent, a real-time gaze-based intent model that adapts dwell-time thresholds in VR to improve gaze-only selection, accounting for user experience and task variability.
Contribution
It presents a novel intent prediction technique using gaze data and demonstrates its effectiveness in adapting dwell times for improved VR interaction.
Findings
Personalized models for returning users are preferred by 63% of users.
Intent prediction models achieved an F1 score of 0.94.
Adaptive dwell-time selection improves user experience in VR.
Abstract
The use of ML models to predict a user's cognitive state from behavioral data has been studied for various applications which includes predicting the intent to perform selections in VR. We developed a novel technique that uses gaze-based intent models to adapt dwell-time thresholds to aid gaze-only selection. A dataset of users performing selection in arithmetic tasks was used to develop intent prediction models (F1 = 0.94). We developed GazeIntent to adapt selection dwell times based on intent model outputs and conducted an end-user study with returning and new users performing additional tasks with varied selection frequencies. Personalized models for returning users effectively accounted for prior experience and were preferred by 63% of users. Our work provides the field with methods to adapt dwell-based selection to users, account for experience over time, and consider tasks that…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsVirtual Reality Applications and Impacts · Gaze Tracking and Assistive Technology · Face Recognition and Perception
