Demonstration of quantum projective simulation on a single-photon-based quantum computer
Giacomo Franceschetto, Arno Ricou

TL;DR
This paper demonstrates a quantum reinforcement learning algorithm using a single-photon quantum computer, showcasing its potential advantages over classical methods in decision-making tasks.
Contribution
It presents the first implementation of a quantum projective simulation algorithm on a single-photon quantum computer, bridging theoretical concepts with experimental realization.
Findings
Quantum agent outperforms classical in test tasks
Successful implementation of quantum walks on a photonic mesh
Proof of concept for quantum reinforcement learning hardware
Abstract
Variational quantum algorithms show potential in effectively operating on noisy intermediate-scale quantum devices. A novel variational approach to reinforcement learning has been recently proposed, incorporating linear-optical interferometers and a classical learning model known as projective simulation (PS). PS is a decision-making tool for reinforcement learning and can be classically represented as a random walk on a graph that describes the agent's memory. In its optical quantum version, this approach utilizes quantum walks of single photons on a mesh of tunable beamsplitters and phase shifters to select actions. In this work, we present the implementation of this algorithm on Ascella, a single-photon-based quantum computer from Quandela. The focus is drawn on solving a test bed task to showcase the potential of the quantum agent with respect to the classical agent.
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Taxonomy
TopicsQuantum Information and Cryptography · Quantum Computing Algorithms and Architecture · Quantum Mechanics and Applications
