Grasper: A Generalist Pursuer for Pursuit-Evasion Problems
Pengdeng Li, Shuxin Li, Xinrun Wang, Jakub Cerny, Youzhi Zhang,, Stephen McAleer, Hau Chan, Bo An

TL;DR
Grasper is a versatile, neural network-based pursuer designed to efficiently generate policies for diverse pursuit-evasion games, improving scalability and applicability in real-world urban environments.
Contribution
We introduce a novel architecture combining GNNs and hypernetworks, along with a three-stage training process, to create a generalist pursuer for pursuit-evasion problems.
Findings
Outperforms baselines in solution quality and generalizability
Effective on synthetic and real-world maps
Enables practical deployment in urban scenarios
Abstract
Pursuit-evasion games (PEGs) model interactions between a team of pursuers and an evader in graph-based environments such as urban street networks. Recent advancements have demonstrated the effectiveness of the pre-training and fine-tuning paradigm in PSRO to improve scalability in solving large-scale PEGs. However, these methods primarily focus on specific PEGs with fixed initial conditions that may vary substantially in real-world scenarios, which significantly hinders the applicability of the traditional methods. To address this issue, we introduce Grasper, a GeneRAlist purSuer for Pursuit-Evasion pRoblems, capable of efficiently generating pursuer policies tailored to specific PEGs. Our contributions are threefold: First, we present a novel architecture that offers high-quality solutions for diverse PEGs, comprising critical components such as (i) a graph neural network (GNN) to…
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Taxonomy
TopicsGuidance and Control Systems · Military Defense Systems Analysis
MethodsGraph Neural Network · Focus · HyperNetwork
