Open-Ended Wargames with Large Language Models
Daniel P. Hogan, Andrea Brennen

TL;DR
This paper introduces Snow Globe, an open-source LLM-powered multi-agent system that automates qualitative wargames, enabling AI-driven scenario creation, play, and analysis for complex decision-making simulations.
Contribution
It presents a novel system leveraging large language models to automate qualitative wargames, expanding AI capabilities beyond traditional quantitative game automation.
Findings
Successfully simulated geopolitical crisis scenarios
Demonstrated AI's ability to handle open-ended wargame stages
Provided an open-source tool for qualitative wargaming
Abstract
Wargames are a powerful tool for understanding and rehearsing real-world decision making. Automated play of wargames using artificial intelligence (AI) enables possibilities beyond those of human-conducted games, such as playing the game many times over to see a range of possible outcomes. There are two categories of wargames: quantitative games, with discrete types of moves, and qualitative games, which revolve around open-ended responses. Historically, automation efforts have focused on quantitative games, but large language models (LLMs) make it possible to automate qualitative wargames. We introduce "Snow Globe," an LLM-powered multi-agent system for playing qualitative wargames. With Snow Globe, every stage of a text-based qualitative wargame from scenario preparation to post-game analysis can be optionally carried out by AI, humans, or a combination thereof. We describe its…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsNatural Language Processing Techniques
