SMIRK: 3D Facial Expressions through Analysis-by-Neural-Synthesis
George Retsinas, Panagiotis P. Filntisis, Radek Danecek, Victoria F., Abrevaya, Anastasios Roussos, Timo Bolkart, Petros Maragos

TL;DR
SMIRK introduces a neural rendering-based approach for 3D face reconstruction that improves expression diversity and accuracy, especially for subtle and rare expressions, by augmenting training data and focusing supervision on geometry.
Contribution
The paper proposes replacing differentiable rendering with neural rendering in 3D face reconstruction, enabling better expression diversity and improved state-of-the-art accuracy.
Findings
Achieves state-of-the-art performance in expression reconstruction.
Enhances generalization through expression data augmentation.
Supervises geometry more effectively by using neural rendering.
Abstract
While existing methods for 3D face reconstruction from in-the-wild images excel at recovering the overall face shape, they commonly miss subtle, extreme, asymmetric, or rarely observed expressions. We improve upon these methods with SMIRK (Spatial Modeling for Image-based Reconstruction of Kinesics), which faithfully reconstructs expressive 3D faces from images. We identify two key limitations in existing methods: shortcomings in their self-supervised training formulation, and a lack of expression diversity in the training images. For training, most methods employ differentiable rendering to compare a predicted face mesh with the input image, along with a plethora of additional loss functions. This differentiable rendering loss not only has to provide supervision to optimize for 3D face geometry, camera, albedo, and lighting, which is an ill-posed optimization problem, but the domain…
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Taxonomy
TopicsFace recognition and analysis · Face and Expression Recognition
MethodsFocus
