Exploring Emotions in Multi-componential Space using Interactive VR Games
Rukshani Somarathna, Gelareh Mohammadi

TL;DR
This study uses interactive VR games and multimodal data to explore the complex, multi-componential nature of emotions, revealing the importance of all components in emotion differentiation and the need for at least five dimensions to represent emotional variation.
Contribution
It operationalizes the Component Process Model in VR settings and employs machine learning to identify the contributions of different emotion components, advancing emotion research methodologies.
Findings
All five components significantly contribute to emotion differentiation.
At least five dimensions are necessary to capture emotional variation.
Physiological signals play a key role in emotion recognition in VR.
Abstract
Emotion understanding is a complex process that involves multiple components. The ability to recognise emotions not only leads to new context awareness methods but also enhances system interaction's effectiveness by perceiving and expressing emotions. Despite the attention to discrete and dimensional models, neuroscientific evidence supports those emotions as being complex and multi-faceted. One framework that resonated well with such findings is the Component Process Model (CPM), a theory that considers the complexity of emotions with five interconnected components: appraisal, expression, motivation, physiology and feeling. However, the relationship between CPM and discrete emotions has not yet been fully explored. Therefore, to better understand emotions underlying processes, we operationalised a data-driven approach using interactive Virtual Reality (VR) games and collected…
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Taxonomy
TopicsConsumer Perception and Purchasing Behavior · Korean Urban and Social Studies · Diverse Topics in Contemporary Research
