A Survey on Large Language Model-Based Game Agents
Sihao Hu, Tiansheng Huang, Gaowen Liu, Ramana Rao Kompella, Fatih Ilhan, Selim Furkan Tekin, Yichang Xu, Zachary Yahn, Ling Liu

TL;DR
This survey reviews the development of Large Language Model-based game agents, highlighting their architectures, components, and coordination strategies across various game genres, emphasizing their potential for advancing Artificial General Intelligence.
Contribution
It provides a comprehensive, unified overview of LLM-based game agents, including a taxonomy linking agent designs to game genres and a synthesis of core components like memory, reasoning, and communication.
Findings
Identifies key components of LLMGAs: memory, reasoning, perception-action interfaces.
Classifies game genres by agent requirements, from low-latency control to open-ended goals.
Provides a curated list of related research papers.
Abstract
Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity. As such, game agents offer a valuable testbed for exploring capabilities relevant to Artificial General Intelligence. Recently, the emergence of Large Language Models (LLMs) provides new opportunities to endow these agents with generalizable reasoning, memory, and adaptability in complex game environments. This survey offers an up-to-date review of LLM-based game agents (LLMGAs) through a unified reference architecture. At the single-agent level, we synthesize existing studies around three core components: memory, reasoning, and perception-action interfaces, which jointly characterize how language enables agents to perceive, think, and act. At the multi-agent level, we outline how communication protocols and organizational models support coordination, role differentiation, and…
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Taxonomy
TopicsTopic Modeling · Natural Language Processing Techniques · Recommender Systems and Techniques
