GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Views
Yaniv Wolf, Amit Bracha, Ron Kimmel

TL;DR
This paper introduces GS2Mesh, a method that enhances surface reconstruction from 3D Gaussian Splatting by integrating stereo-based depth estimation, resulting in smoother, more detailed, and accurate 3D meshes with minimal additional computational cost.
Contribution
The paper presents a novel stereo-based depth extraction approach that improves surface quality from Gaussian Splatting, outperforming existing methods in accuracy and detail.
Findings
Achieves state-of-the-art results on Tanks and Temples benchmarks.
Produces smoother and more detailed 3D reconstructions.
Requires minimal overhead on existing Gaussian Splatting workflows.
Abstract
Recently, 3D Gaussian Splatting (3DGS) has emerged as an efficient approach for accurately representing scenes. However, despite its superior novel view synthesis capabilities, extracting the geometry of the scene directly from the Gaussian properties remains a challenge, as those are optimized based on a photometric loss. While some concurrent models have tried adding geometric constraints during the Gaussian optimization process, they still produce noisy, unrealistic surfaces. We propose a novel approach for bridging the gap between the noisy 3DGS representation and the smooth 3D mesh representation, by injecting real-world knowledge into the depth extraction process. Instead of extracting the geometry of the scene directly from the Gaussian properties, we instead extract the geometry through a pre-trained stereo-matching model. We render stereo-aligned pairs of images corresponding…
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Taxonomy
Topics3D Surveying and Cultural Heritage · Surface Roughness and Optical Measurements · Computer Graphics and Visualization Techniques
