HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Prior
David Svitov, Pietro Morerio, Lourdes Agapito, Alessio Del Bue

TL;DR
The paper introduces HAHA, a novel method for animating and rendering high-fidelity human avatars from monocular videos, efficiently combining Gaussian splatting and textured mesh to improve detail and reduce artifacts.
Contribution
HAHA is the first approach to selectively apply Gaussian splatting to specific avatar regions, enabling detailed animation of small parts with fewer resources.
Findings
Achieves comparable quality to state-of-the-art with fewer Gaussians.
Outperforms previous methods on X-Humans dataset.
Effectively animates small body parts like fingers.
Abstract
We present HAHA - a novel approach for animatable human avatar generation from monocular input videos. The proposed method relies on learning the trade-off between the use of Gaussian splatting and a textured mesh for efficient and high fidelity rendering. We demonstrate its efficiency to animate and render full-body human avatars controlled via the SMPL-X parametric model. Our model learns to apply Gaussian splatting only in areas of the SMPL-X mesh where it is necessary, like hair and out-of-mesh clothing. This results in a minimal number of Gaussians being used to represent the full avatar, and reduced rendering artifacts. This allows us to handle the animation of small body parts such as fingers that are traditionally disregarded. We demonstrate the effectiveness of our approach on two open datasets: SnapshotPeople and X-Humans. Our method demonstrates on par reconstruction quality…
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Taxonomy
TopicsHuman Pose and Action Recognition · 3D Shape Modeling and Analysis · Human Motion and Animation
