Snap-it, Tap-it, Splat-it: Tactile-Informed 3D Gaussian Splatting for Reconstructing Challenging Surfaces
Mauro Comi, Alessio Tonioni, Max Yang, Jonathan Tremblay, Valts, Blukis, Yijiong Lin, Nathan F. Lepora, Laurence Aitchison

TL;DR
This paper introduces Tactile-Informed 3DGS, a novel method combining touch and vision data to improve surface reconstruction, especially for challenging non-Lambertian objects, achieving higher accuracy with fewer images.
Contribution
It presents a new approach that integrates tactile data into 3D Gaussian splatting, enhancing surface reconstruction for reflective surfaces beyond prior vision-only methods.
Findings
Improved reconstruction quality for glossy and reflective objects.
Achieves accurate geometry with fewer images.
Effectively models non-Lambertian surfaces using tactile data.
Abstract
Touch and vision go hand in hand, mutually enhancing our ability to understand the world. From a research perspective, the problem of mixing touch and vision is underexplored and presents interesting challenges. To this end, we propose Tactile-Informed 3DGS, a novel approach that incorporates touch data (local depth maps) with multi-view vision data to achieve surface reconstruction and novel view synthesis. Our method optimises 3D Gaussian primitives to accurately model the object's geometry at points of contact. By creating a framework that decreases the transmittance at touch locations, we achieve a refined surface reconstruction, ensuring a uniformly smooth depth map. Touch is particularly useful when considering non-Lambertian objects (e.g. shiny or reflective surfaces) since contemporary methods tend to fail to reconstruct with fidelity specular highlights. By combining vision and…
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Taxonomy
TopicsTactile and Sensory Interactions · Interactive and Immersive Displays · 3D Surveying and Cultural Heritage
