Efficient GPU Cloth Simulation with Non-distance Barriers and Subspace Reuse
Lei Lan, Zixuan Lu, Jingyi Long, Chun Yuan, Xuan Li, Xiaowei He,, Huamin Wang, Chenfanfu Jiang, Yin Yang

TL;DR
This paper introduces a GPU-based cloth simulation method that uses a non-distance barrier approach and subspace reuse to achieve real-time performance and high-quality animations for high-resolution garments.
Contribution
It presents a novel barrier formulation independent of mesh distances and a subspace reuse strategy to significantly improve cloth simulation efficiency.
Findings
Outperforms existing fast cloth simulators by at least an order of magnitude.
Maintains high-quality animations for high-resolution models.
Ensures penetration-free, untangled cloth simulation.
Abstract
This paper pushes the performance of cloth simulation, making the simulation interactive even for high-resolution garment models while keeping every triangle untangled. The penetration-free guarantee is inspired by the interior point method, which converts the inequality constraints to barrier potentials. We propose a major overhaul of this modality within the projective dynamics framework by leveraging an adaptive weighting mechanism inspired by barrier formulation. This approach does not depend on the distance between mesh primitives, but on the virtual life span of a collision event and thus keeps all the vertices within feasible region. Such a non-distance barrier model allows a new way to integrate collision resolution into the simulation pipeline. Another contributor to the performance boost comes from the subspace reuse strategy. This is based on the observation that…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · 3D Modeling in Geospatial Applications
