The Correlations of Scene Complexity, Workload, Presence, and Cybersickness in a Task-Based VR Game
Mohammadamin Sanaei, Stephen B. Gilbert, Nikoo Javadpour, Hila, Sabouni, Michael C. Dorneich, Jonathan W. Kelly

TL;DR
This study explores how scene complexity affects workload, presence, and cybersickness in VR, revealing that task nature can mitigate scene effects and workload's relationship with cybersickness varies.
Contribution
It provides new insights into how scene complexity and task factors influence VR experience and cybersickness, with empirical evidence from controlled experiments.
Findings
No significant difference in workload and presence between simple and complex scenes.
Moderate negative correlation between workload and cybersickness scores.
Task nature can reduce the impact of scene complexity on VR experience.
Abstract
This investigation examined the relationships among scene complexity, workload, presence, and cybersickness in virtual reality (VR) environments. Numerous factors can influence the overall VR experience, and existing research on this matter is not yet conclusive, warranting further investigation. In this between-subjects experimental setup, 44 participants engaged in the Pendulum Chair game, with half exposed to a simple scene with lower optic flow and lower familiarity, and the remaining half to a complex scene characterized by higher optic flow and greater familiarity. The study measured the dependent variables workload, presence, and cybersickness and analyzed their correlations. Equivalence testing was also used to compare the simple and complex environments. Results revealed that despite the visible differences between the environments, within the 10% boundaries of the maximum…
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Taxonomy
TopicsHuman-Automation Interaction and Safety · Virtual Reality Applications and Impacts
