A Comparative Analysis of Visual Odometry in Virtual and Real-World Railways Environments
Gianluca D'Amico, Mauro Marinoni, Giorgio Buttazzo

TL;DR
This paper compares the performance of a visual odometry SLAM algorithm in virtual railway environments created with Unreal Engine and real-world settings, demonstrating the potential of synthetic data for railway perception tasks.
Contribution
It provides a novel comparative analysis showing how synthetic environments can effectively support perception algorithm testing in railway applications.
Findings
Synthetic environments enable testing of perception tasks in challenging scenarios.
SLAM algorithm performance in virtual environments closely matches real-world results.
Graphic simulation proves useful for early-stage development in railway perception systems.
Abstract
Perception tasks play a crucial role in the development of automated operations and systems across multiple application fields. In the railway transportation domain, these tasks can improve the safety, reliability, and efficiency of various perations, including train localization, signal recognition, and track discrimination. However, collecting considerable and precisely labeled datasets for testing such novel algorithms poses extreme challenges in the railway environment due to the severe restrictions in accessing the infrastructures and the practical difficulties associated with properly equipping trains with the required sensors, such as cameras and LiDARs. The remarkable innovations of graphic engine tools offer new solutions to craft realistic synthetic datasets. To illustrate the advantages of employing graphic simulation for early-stage testing of perception tasks in the railway…
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Taxonomy
Topics3D Surveying and Cultural Heritage · Human-Automation Interaction and Safety · Smart Parking Systems Research
