GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction
Mulin Yu, Tao Lu, Linning Xu, Lihan Jiang, Yuanbo Xiangli, Bo Dai

TL;DR
GSDF introduces a dual-branch architecture combining 3D Gaussian Splatting and neural Signed Distance Fields to enhance 3D scene rendering and reconstruction, achieving more accurate and detailed results.
Contribution
The paper proposes a novel dual-branch architecture that jointly leverages 3D Gaussian Splatting and neural SDFs for improved 3D scene rendering and reconstruction.
Findings
Enhanced surface detail capture in complex scenes
Improved alignment of rendering structures with scene geometry
More accurate and detailed 3D reconstructions
Abstract
Presenting a 3D scene from multiview images remains a core and long-standing challenge in computer vision and computer graphics. Two main requirements lie in rendering and reconstruction. Notably, SOTA rendering quality is usually achieved with neural volumetric rendering techniques, which rely on aggregated point/primitive-wise color and neglect the underlying scene geometry. Learning of neural implicit surfaces is sparked from the success of neural rendering. Current works either constrain the distribution of density fields or the shape of primitives, resulting in degraded rendering quality and flaws on the learned scene surfaces. The efficacy of such methods is limited by the inherent constraints of the chosen neural representation, which struggles to capture fine surface details, especially for larger, more intricate scenes. To address these issues, we introduce GSDF, a novel…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Medical Image Segmentation Techniques
