Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objects
Zicong Fan, Takehiko Ohkawa, Linlin Yang, Nie Lin, Zhishan Zhou, Shihao Zhou, Jiajun Liang, Zhong Gao, Xuanyang Zhang, Xue Zhang, Fei Li, Zheng Liu, Feng Lu, Karim Knaebel, Bastian Leibe, Jeongwan On, Seungryul Baek, Aditya Prakash, Saurabh Gupta, Kun He, Yoichi Sato

TL;DR
This paper introduces the HANDS23 challenge for 3D egocentric hand-object interaction reconstruction, analyzing current methods, challenges, and future directions in this complex task.
Contribution
It presents a new benchmark with datasets, training/testing splits, and a comprehensive analysis of state-of-the-art methods for egocentric 3D hand-object reconstruction.
Findings
Distortion correction improves accuracy
Transformers effectively model complex interactions
Multi-view fusion enhances reconstruction quality
Abstract
We interact with the world with our hands and see it through our own (egocentric) perspective. A holistic 3Dunderstanding of such interactions from egocentric views is important for tasks in robotics, AR/VR, action recognition and motion generation. Accurately reconstructing such interactions in 3D is challenging due to heavy occlusion, viewpoint bias, camera distortion, and motion blur from the head movement. To this end, we designed the HANDS23 challenge based on the AssemblyHands and ARCTIC datasets with carefully designed training and testing splits. Based on the results of the top submitted methods and more recent baselines on the leaderboards, we perform a thorough analysis on 3D hand(-object) reconstruction tasks. Our analysis demonstrates the effectiveness of addressing distortion specific to egocentric cameras, adopting high-capacity transformers to learn complex hand-object…
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Taxonomy
TopicsRobot Manipulation and Learning · Hand Gesture Recognition Systems · Action Observation and Synchronization
