Recent Trends in 3D Reconstruction of General Non-Rigid Scenes
Raza Yunus, Jan Eric Lenssen, Michael Niemeyer, Yiyi Liao, Christian, Rupprecht, Christian Theobalt, Gerard Pons-Moll, Jia-Bin Huang, Vladislav, Golyanik, Eddy Ilg

TL;DR
This paper reviews recent advances in 3D reconstruction of dynamic, non-rigid scenes, highlighting techniques, applications, and future research directions in computer vision and graphics.
Contribution
It provides a comprehensive overview of state-of-the-art methods for non-rigid 3D scene reconstruction using various sensor data and neural representations.
Findings
Summarizes traditional and machine learning approaches.
Discusses applications in AR/VR, content creation, and scene understanding.
Identifies open challenges and future research directions.
Abstract
Reconstructing models of the real world, including 3D geometry, appearance, and motion of real scenes, is essential for computer graphics and computer vision. It enables the synthesizing of photorealistic novel views, useful for the movie industry and AR/VR applications. It also facilitates the content creation necessary in computer games and AR/VR by avoiding laborious manual design processes. Further, such models are fundamental for intelligent computing systems that need to interpret real-world scenes and actions to act and interact safely with the human world. Notably, the world surrounding us is dynamic, and reconstructing models of dynamic, non-rigidly moving scenes is a severely underconstrained and challenging problem. This state-of-the-art report (STAR) offers the reader a comprehensive summary of state-of-the-art techniques with monocular and multi-view inputs such as data…
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Taxonomy
Topics3D Surveying and Cultural Heritage · 3D Shape Modeling and Analysis · Robotics and Sensor-Based Localization
