BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting
Lingzhe Zhao, Peng Wang, Peidong Liu

TL;DR
BAD-Gaussians introduces a novel explicit Gaussian-based method that jointly deblurs images and reconstructs 3D scenes from motion-blurred images with inaccurate camera poses, achieving high-quality, real-time rendering.
Contribution
It presents the first explicit Gaussian representation approach that models motion blur and camera motion jointly for improved 3D scene reconstruction.
Findings
Outperforms previous neural deblurring methods in quality
Enables real-time rendering of motion-blurred scenes
Works effectively on synthetic and real datasets
Abstract
While neural rendering has demonstrated impressive capabilities in 3D scene reconstruction and novel view synthesis, it heavily relies on high-quality sharp images and accurate camera poses. Numerous approaches have been proposed to train Neural Radiance Fields (NeRF) with motion-blurred images, commonly encountered in real-world scenarios such as low-light or long-exposure conditions. However, the implicit representation of NeRF struggles to accurately recover intricate details from severely motion-blurred images and cannot achieve real-time rendering. In contrast, recent advancements in 3D Gaussian Splatting achieve high-quality 3D scene reconstruction and real-time rendering by explicitly optimizing point clouds as Gaussian spheres. In this paper, we introduce a novel approach, named BAD-Gaussians (Bundle Adjusted Deblur Gaussian Splatting), which leverages explicit Gaussian…
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Taxonomy
TopicsSpectroscopy Techniques in Biomedical and Chemical Research · Advanced Image Processing Techniques · Image and Signal Denoising Methods
