GeoGaussian: Geometry-aware Gaussian Splatting for Scene Rendering
Yanyan Li, Chenyu Lyu, Yan Di, Guangyao Zhai, Gim Hee Lee, and, Federico Tombari

TL;DR
GeoGaussian introduces a geometry-aware Gaussian splatting method that preserves scene structure during optimization, significantly improving 3D scene rendering and reconstruction quality, especially in non-textured regions.
Contribution
The paper presents a novel pipeline for initializing and optimizing Gaussians aligned with scene surfaces, maintaining geometry and texture during rendering.
Findings
Achieves state-of-the-art results in novel view synthesis.
Enhances scene geometry preservation during optimization.
Improves rendering quality in non-textured regions.
Abstract
During the Gaussian Splatting optimization process, the scene's geometry can gradually deteriorate if its structure is not deliberately preserved, especially in non-textured regions such as walls, ceilings, and furniture surfaces. This degradation significantly affects the rendering quality of novel views that deviate significantly from the viewpoints in the training data. To mitigate this issue, we propose a novel approach called GeoGaussian. Based on the smoothly connected areas observed from point clouds, this method introduces a novel pipeline to initialize thin Gaussians aligned with the surfaces, where the characteristic can be transferred to new generations through a carefully designed densification strategy. Finally, the pipeline ensures that the scene's geometry and texture are maintained through constrained optimization processes with explicit geometry constraints. Benefiting…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Human Motion and Animation
