Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integration
Zhihao Liang, Qi Zhang, Wenbo Hu, Ying Feng, Lei Zhu, Kui Jia

TL;DR
This paper introduces Analytic-Splatting, an anti-aliased 3D Gaussian Splatting method that analytically integrates over pixel areas to improve rendering quality and reduce aliasing effects across different resolutions.
Contribution
It presents a novel analytical solution for anti-aliasing in 3D Gaussian Splatting by approximating Gaussian integrals within pixel areas, enhancing rendering fidelity.
Findings
Improved anti-aliasing and detail preservation in 3D rendering.
Better fidelity and reduced blurring or jaggies at varying resolutions.
Validated effectiveness across multiple datasets.
Abstract
The 3D Gaussian Splatting (3DGS) gained its popularity recently by combining the advantages of both primitive-based and volumetric 3D representations, resulting in improved quality and efficiency for 3D scene rendering. However, 3DGS is not alias-free, and its rendering at varying resolutions could produce severe blurring or jaggies. This is because 3DGS treats each pixel as an isolated, single point rather than as an area, causing insensitivity to changes in the footprints of pixels. Consequently, this discrete sampling scheme inevitably results in aliasing, owing to the restricted sampling bandwidth. In this paper, we derive an analytical solution to address this issue. More specifically, we use a conditioned logistic function as the analytic approximation of the cumulative distribution function (CDF) in a one-dimensional Gaussian signal and calculate the Gaussian integral by…
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Taxonomy
TopicsIndustrial Vision Systems and Defect Detection
