Diffusion-Reinforcement Learning Hierarchical Motion Planning in Multi-agent Adversarial Games
Zixuan Wu, Sean Ye, Manisha Natarajan, Matthew C. Gombolay

TL;DR
This paper introduces a hierarchical motion planning approach combining diffusion models and reinforcement learning to improve pursuit-evasion strategies in multi-agent adversarial games, demonstrating significant performance gains and enhanced interpretability.
Contribution
It presents a novel hierarchical architecture integrating diffusion models with RL for multi-agent pursuit-evasion, improving performance and interpretability over existing methods.
Findings
Outperforms baselines by 77.18% in detection rate
Achieves 47.38% higher goal reaching rate
Increases overall performance score by 51.4%
Abstract
Reinforcement Learning (RL)-based motion planning has recently shown the potential to outperform traditional approaches from autonomous navigation to robot manipulation. In this work, we focus on a motion planning task for an evasive target in a partially observable multi-agent adversarial pursuit-evasion game (PEG). Pursuit-evasion problems are relevant to various applications, such as search and rescue operations and surveillance robots, where robots must effectively plan their actions to gather intelligence or accomplish mission tasks while avoiding detection or capture. We propose a hierarchical architecture that integrates a high-level diffusion model to plan global paths responsive to environment data, while a low-level RL policy reasons about evasive versus global path-following behavior. The benchmark results across different domains and different observability show that our…
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Taxonomy
TopicsReinforcement Learning in Robotics
MethodsDiffusion · Focus
