Adversarial Knapsack and Secondary Effects of Common Information for Cyber Operations
Jon Goohs, Georgel Savin, Lucas Starks, Josiah Dykstra, and William, Casey

TL;DR
This paper models cyber operations as a dynamic game using Adversarial Knapsack problems, revealing how rational players anticipate opponents' strategies and how common information influences secondary reasoning and stability.
Contribution
It introduces the Adversarial Knapsack framework for modeling multi-agent cyber scenarios, incorporating secondary reasoning and belief modeling in non-cooperative game analysis.
Findings
Adversarial Knapsack effectively models conflicting cyber strategies.
Secondary reasoning impacts game stability and player maneuvers.
Simulation results illustrate the influence of common information on decision-making.
Abstract
Variations of the Flip-It game have been applied to model network cyber operations. While Flip-It can accurately express uncertainty and loss of control, it imposes no essential resource constraints for operations. Capture the flag (CTF) style competitive games, such as Flip-It , entail uncertainties and loss of control, but also impose realistic constraints on resource use. As such, they bear a closer resemblance to actual cyber operations. We formalize a dynamical network control game for CTF competitions and detail the static game for each time step. The static game can be reformulated as instances of a novel optimization problem called Adversarial Knapsack (AK) or Dueling Knapsack (DK) when there are only two players. We define the Adversarial Knapsack optimization problems as a system of interacting Weighted Knapsack problems, and illustrate its applications to general scenarios…
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Taxonomy
TopicsInformation and Cyber Security · Adversarial Robustness in Machine Learning · Military Defense Systems Analysis
