A Vocabulary of Board Game Dynamics
Joshua Kritz, Geraldo Xex\'eo

TL;DR
This paper develops a structured vocabulary of board game dynamics by using focus groups and surveys to identify and organize key dynamic concepts, addressing a research gap in game studies.
Contribution
It introduces a novel taxonomy of board game dynamics, providing a foundational vocabulary for future research and analysis.
Findings
Identified key dynamic concepts through focus groups
Validated concepts via survey refinement
Organized concepts into a hierarchical taxonomy
Abstract
In recent years, significant advances have been made in the field of game research. However, there has been a noticeable dearth of scholarly research focused on the domain of dynamics, despite the widespread recognition among researchers of its existence and importance. The objective of this paper is to address this research gap by presenting a vocabulary dedicated to boardgame dynamics. To achieve this goal, we employ a focus group to generate a set of dynamic concepts that are subsequently subjected to validation and refinement through a survey. The resulting concepts are then organized into a vocabulary using a taxonomic structure, allowing the grouping of these concepts into broader and more general ideas.
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Taxonomy
TopicsArtificial Intelligence in Games
