GGRt: Towards Pose-free Generalizable 3D Gaussian Splatting in Real-time
Hao Li, Yuanyuan Gao, Chenming Wu, Dingwen Zhang, Yalun Dai, Chen, Zhao, Haocheng Feng, Errui Ding, Jingdong Wang, Junwei Han

TL;DR
GGRt introduces a pose-free, real-time 3D Gaussian Splatting framework that estimates camera poses from images, enabling fast, high-resolution view synthesis without real camera pose data.
Contribution
It is the first pose-free generalizable 3D Gaussian Splatting framework that combines joint pose estimation with high-resolution, real-time rendering capabilities.
Findings
Achieves inference at ≥ 5 FPS and real-time rendering at ≥ 100 FPS.
Outperforms existing pose-free NeRF-based methods in speed and effectiveness.
Approaches the performance of pose-based 3D-GS methods on benchmark datasets.
Abstract
This paper presents GGRt, a novel approach to generalizable novel view synthesis that alleviates the need for real camera poses, complexity in processing high-resolution images, and lengthy optimization processes, thus facilitating stronger applicability of 3D Gaussian Splatting (3D-GS) in real-world scenarios. Specifically, we design a novel joint learning framework that consists of an Iterative Pose Optimization Network (IPO-Net) and a Generalizable 3D-Gaussians (G-3DG) model. With the joint learning mechanism, the proposed framework can inherently estimate robust relative pose information from the image observations and thus primarily alleviate the requirement of real camera poses. Moreover, we implement a deferred back-propagation mechanism that enables high-resolution training and inference, overcoming the resolution constraints of previous methods. To enhance the speed and…
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Taxonomy
TopicsRobotics and Sensor-Based Localization · Advanced Vision and Imaging · Computer Graphics and Visualization Techniques
MethodsSPEED: Separable Pyramidal Pooling EncodEr-Decoder for Real-Time Monocular Depth Estimation on Low-Resource Settings
