Touch-GS: Visual-Tactile Supervised 3D Gaussian Splatting
Aiden Swann, Matthew Strong, Won Kyung Do, Gadiel Sznaier Camps, Mac, Schwager, Monroe Kennedy III

TL;DR
This paper introduces a method to supervise 3D Gaussian Splatting scenes using optical tactile sensors, combining touch and vision data to improve 3D scene reconstruction, especially for challenging objects like transparent or reflective surfaces.
Contribution
The novel integration of optical tactile data with 3D Gaussian Splatting using a Gaussian Process Implicit Surface and a new variance weighted depth loss function.
Findings
Enhanced 3D scene reconstruction accuracy.
Improved results on opaque, reflective, and transparent objects.
Better performance with combined touch and vision data.
Abstract
In this work, we propose a novel method to supervise 3D Gaussian Splatting (3DGS) scenes using optical tactile sensors. Optical tactile sensors have become widespread in their use in robotics for manipulation and object representation; however, raw optical tactile sensor data is unsuitable to directly supervise a 3DGS scene. Our representation leverages a Gaussian Process Implicit Surface to implicitly represent the object, combining many touches into a unified representation with uncertainty. We merge this model with a monocular depth estimation network, which is aligned in a two stage process, coarsely aligning with a depth camera and then finely adjusting to match our touch data. For every training image, our method produces a corresponding fused depth and uncertainty map. Utilizing this additional information, we propose a new loss function, variance weighted depth supervised loss,…
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Taxonomy
TopicsInteractive and Immersive Displays · Tactile and Sensory Interactions
MethodsGaussian Process
