BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1,000 Everyday Activities and Realistic Simulation
Chengshu Li, Ruohan Zhang, Josiah Wong, Cem Gokmen, Sanjana, Srivastava, Roberto Mart\'in-Mart\'in, Chen Wang, Gabrael Levine, Wensi Ai,, Benjamin Martinez, Hang Yin, Michael Lingelbach, Minjune Hwang, Ayano, Hiranaka, Sujay Garlanka, Arman Aydin, Sharon Lee, Jiankai Sun

TL;DR
BEHAVIOR-1K introduces a comprehensive, realistic simulation benchmark with 1,000 everyday activities in diverse scenes, designed to advance human-centered embodied AI and robotics research.
Contribution
It provides a new large-scale benchmark with realistic physics simulation and detailed annotations, supporting long-horizon, complex manipulation tasks for embodied AI.
Findings
Activities are long-horizon and complex, challenging current robot learning methods.
Simulation-to-reality transfer shows promising initial results.
Rich, diverse scenes enable realistic training environments.
Abstract
We present BEHAVIOR-1K, a comprehensive simulation benchmark for human-centered robotics. BEHAVIOR-1K includes two components, guided and motivated by the results of an extensive survey on "what do you want robots to do for you?". The first is the definition of 1,000 everyday activities, grounded in 50 scenes (houses, gardens, restaurants, offices, etc.) with more than 9,000 objects annotated with rich physical and semantic properties. The second is OMNIGIBSON, a novel simulation environment that supports these activities via realistic physics simulation and rendering of rigid bodies, deformable bodies, and liquids. Our experiments indicate that the activities in BEHAVIOR-1K are long-horizon and dependent on complex manipulation skills, both of which remain a challenge for even state-of-the-art robot learning solutions. To calibrate the simulation-to-reality gap of BEHAVIOR-1K, we…
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Taxonomy
TopicsAnomaly Detection Techniques and Applications · Ethics and Social Impacts of AI · Context-Aware Activity Recognition Systems
