Procedural terrain generation with style transfer
Fabio Merizzi

TL;DR
This paper presents a novel terrain generation method combining procedural noise and neural style transfer, producing diverse, realistic landscapes with low computational cost and high versatility for designers.
Contribution
It introduces an innovative fusion of procedural noise and neural style transfer for terrain generation, offering a more versatile and efficient alternative to existing models.
Findings
Produces terrains closely resembling real-world landscapes
Achieves lower hardware requirements than traditional methods
Demonstrates superior terrain morphology replication
Abstract
In this study we introduce a new technique for the generation of terrain maps, exploiting a combination of procedural generation and Neural Style Transfer. We consider our approach to be a viable alternative to competing generative models, with our technique achieving greater versatility, lower hardware requirements and greater integration in the creative process of designers and developers. Our method involves generating procedural noise maps using either multi-layered smoothed Gaussian noise or the Perlin algorithm. We then employ an enhanced Neural Style transfer technique, drawing style from real-world height maps. This fusion of algorithmic generation and neural processing holds the potential to produce terrains that are not only diverse but also closely aligned with the morphological characteristics of real-world landscapes, with our process yielding consistent terrain structures…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Image Processing and 3D Reconstruction · 3D Shape Modeling and Analysis
