What would Plato say? Concepts and notions from Greek philosophy applied to gamification mechanics for a meaningful and ethical gamification
Kostas Karpouzis

TL;DR
This paper explores how ancient Greek philosophy, especially Plato and Aristotle, can inform ethical and meaningful gamification design by analyzing its societal impacts and promoting responsible practices.
Contribution
It introduces a philosophical framework based on Plato's and Aristotle's ideas to evaluate and guide ethical gamification design in digital platforms.
Findings
Philosophical analysis of gamification elements like badges and user autonomy
Highlighting ethical considerations and responsibilities for designers
Advocating for balanced, virtue-oriented gamification approaches
Abstract
Gamification, the integration of game mechanics in non-game settings, has become increasingly prevalent in various digital platforms; however, its ethical and societal impacts are often overlooked. This paper delves into how Platonic and Aristotelian philosophies can provide a critical framework for understanding and evaluating the ethical dimensions of gamification. Plato's allegory of the cave and theory of forms are used to analyse the perception of reality in gamified environments, questioning their authenticity and the value of virtual achievements, while Aristotle's virtue ethics, with its emphasis on moderation, virtue, and eudaimonia (true and full happiness), can help assess how gamification influences user behaviour and ethical decision-making. The paper critically examines various gamification elements, such as the hero's journey, altruistic actions, badge levels, and user…
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Taxonomy
TopicsEducational Games and Gamification
