Inception Attacks: Immersive Hijacking in Virtual Reality Systems
Zhuolin Yang, Cathy Yuanchen Li, Arman Bhalla, Ben Y. Zhao, Haitao, Zheng

TL;DR
This paper introduces immersive hijacking attacks in VR systems, demonstrating how attackers can take control of user interactions, leading to privacy breaches and altered shared experiences, validated through real-world implementation and user studies.
Contribution
It presents the first detailed analysis and implementation of immersive hijacking attacks in VR, along with evaluation and defense strategies.
Findings
Attack successfully hijacks VR user interactions
Stealthy attack demonstrated on Meta Quest headsets
Proposed defenses offer tradeoffs and mitigation options
Abstract
Today's virtual reality (VR) systems provide immersive interactions that seamlessly connect users with online services and one another. However, these immersive interfaces also introduce new vulnerabilities, making it easier for users to fall prey to new attacks. In this work, we introduce the immersive hijacking attack, where a remote attacker takes control of a user's interaction with their VR system, by trapping them inside a malicious app that masquerades as the full VR interface. Once trapped, all of the user's interactions with apps, services and other users can be recorded and modified without their knowledge. This not only allows traditional privacy attacks but also introduces new interaction attacks, where two VR users encounter vastly different immersive experiences during their interaction. We present our implementation of the immersive hijacking attack on Meta Quest headsets…
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Taxonomy
TopicsAdvanced Malware Detection Techniques · Digital and Cyber Forensics · Network Security and Intrusion Detection
