Dexterous Legged Locomotion in Confined 3D Spaces with Reinforcement Learning
Zifan Xu, Amir Hossain Raj, Xuesu Xiao, and Peter Stone

TL;DR
This paper introduces a hierarchical reinforcement learning approach for legged robots to navigate complex confined 3D spaces, combining classical planning with learned locomotion skills for improved long-term navigation and real-world deployment.
Contribution
It proposes a hierarchical RL framework that integrates classical planning and end-to-end learned locomotion for confined 3D space navigation, enhancing efficiency and robustness.
Findings
Hierarchical approach outperforms pure RL and parameterized methods in simulation.
Successfully transfers the learned controller from simulation to real robot.
Enables long-term navigation in challenging confined environments.
Abstract
Recent advances of locomotion controllers utilizing deep reinforcement learning (RL) have yielded impressive results in terms of achieving rapid and robust locomotion across challenging terrain, such as rugged rocks, non-rigid ground, and slippery surfaces. However, while these controllers primarily address challenges underneath the robot, relatively little research has investigated legged mobility through confined 3D spaces, such as narrow tunnels or irregular voids, which impose all-around constraints. The cyclic gait patterns resulted from existing RL-based methods to learn parameterized locomotion skills characterized by motion parameters, such as velocity and body height, may not be adequate to navigate robots through challenging confined 3D spaces, requiring both agile 3D obstacle avoidance and robust legged locomotion. Instead, we propose to learn locomotion skills end-to-end…
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Taxonomy
TopicsModular Robots and Swarm Intelligence · Robotic Locomotion and Control · Architecture and Computational Design
