Adapting to Teammates in a Cooperative Language Game
Christopher Archibald, Spencer Brosnahan

TL;DR
This paper introduces an adaptive ensemble agent for the game of Codenames that dynamically selects internal experts to improve team performance without prior knowledge of teammates.
Contribution
It presents the first adaptive agent for Codenames using an ensemble approach and a novel performance metric to evaluate and optimize team coordination.
Findings
The ensemble agent adapts to individual teammates effectively.
Performance often matches the best internal expert for a given teammate.
The approach requires no prior knowledge of teammates or internal models.
Abstract
The game of Codenames has recently emerged as a domain of interest for intelligent agent design. The game is unique due to the way that language and coordination between teammates play important roles. Previous approaches to designing agents for this game have utilized a single internal language model to determine action choices. This often leads to good performance with some teammates and inferior performance with other teammates, as the agent cannot adapt to any specific teammate. In this paper we present the first adaptive agent for playing Codenames. We adopt an ensemble approach with the goal of determining, during the course of interacting with a specific teammate, which of our internal expert agents, each potentially with its own language model, is the best match. One difficulty faced in this approach is the lack of a single numerical metric that accurately captures the…
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Taxonomy
TopicsSpeech and dialogue systems · Innovative Teaching and Learning Methods
