Impact of Decentralized Learning on Player Utilities in Stackelberg Games
Kate Donahue, Nicole Immorlica, Meena Jagadeesan, Brendan Lucier, and, Aleksandrs Slivkins

TL;DR
This paper analyzes how decentralized learning in Stackelberg games impacts agent utilities, revealing limitations of standard regret benchmarks and proposing algorithms for near-optimal learning performance.
Contribution
It introduces a relaxed regret benchmark for decentralized learning in Stackelberg games and develops algorithms achieving near-optimal regret bounds.
Findings
Standard regret benchmarks can lead to linear regret in worst case.
Proposed algorithms achieve $O(T^{2/3})$ regret for both agents.
Faster learning rates ($O( oot{2}rom{T})$) are possible under relaxed environments.
Abstract
When deployed in the world, a learning agent such as a recommender system or a chatbot often repeatedly interacts with another learning agent (such as a user) over time. In many such two-agent systems, each agent learns separately and the rewards of the two agents are not perfectly aligned. To better understand such cases, we examine the learning dynamics of the two-agent system and the implications for each agent's objective. We model these systems as Stackelberg games with decentralized learning and show that standard regret benchmarks (such as Stackelberg equilibrium payoffs) result in worst-case linear regret for at least one player. To better capture these systems, we construct a relaxed regret benchmark that is tolerant to small learning errors by agents. We show that standard learning algorithms fail to provide sublinear regret, and we develop algorithms to achieve near-optimal…
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Taxonomy
TopicsAuction Theory and Applications
