Learning to walk in confined spaces using 3D representation
Takahiro Miki, Joonho Lee, Lorenz Wellhausen, Marco Hutter

TL;DR
This paper introduces a reinforcement learning-based control method for legged robots using 3D volumetric representations, enabling robust navigation in confined and unstructured environments through hierarchical policies.
Contribution
It presents a novel hierarchical policy framework combined with 3D representations and procedural terrain generation for improved legged robot locomotion in complex spaces.
Findings
Effective in simulation and real-world tests
Handles overhanging obstacles and rough terrain
Extends robot deployment to confined environments
Abstract
Legged robots have the potential to traverse complex terrain and access confined spaces beyond the reach of traditional platforms thanks to their ability to carefully select footholds and flexibly adapt their body posture while walking. However, robust deployment in real-world applications is still an open challenge. In this paper, we present a method for legged locomotion control using reinforcement learning and 3D volumetric representations to enable robust and versatile locomotion in confined and unstructured environments. By employing a two-layer hierarchical policy structure, we exploit the capabilities of a highly robust low-level policy to follow 6D commands and a high-level policy to enable three-dimensional spatial awareness for navigating under overhanging obstacles. Our study includes the development of a procedural terrain generator to create diverse training environments.…
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Taxonomy
TopicsIntelligent Tutoring Systems and Adaptive Learning · Human Motion and Animation · Robotics and Automated Systems
