Applied User Research in Virtual Reality: Tools, Methods, and Challenges
Leonie Bensch, Andrea Casini, Aidan Cowley, Florian Dufresne, Enrico, Guerra, Paul de Medeiros, Tommy Nilsson, Flavie Rometsch, Andreas Treuer,, Anna Vock

TL;DR
This paper reviews VR user research tools and methods, discusses challenges like sensory limitations, and presents a case study on using VR for aerospace design feedback in lunar lander development.
Contribution
It provides an overview of VR research tools and methods, analyzes challenges, and demonstrates VR's application in aerospace user testing through a detailed case study.
Findings
VR is effective for early-stage aerospace design feedback.
VR simulations help identify ergonomics and operability issues.
Challenges include sensory stimulation limitations in VR environments.
Abstract
This chapter explores the practice of conducting user research studies and design assessments in virtual reality (VR). An overview of key VR hardware and software tools is provided, including game engines, such as Unity and Unreal Engine. Qualitative and quantitative research methods, along with their various synergies with VR, are likewise discussed, and some of the challenges associated with VR, such as limited sensory stimulation, are reflected upon. VR is proving particularly useful in the context of space systems development, where its utilisation offers a cost-effective and secure method for simulating extraterrestrial environments, allowing for rapid prototyping and evaluation of innovative concepts under representative operational conditions. To illustrate this, we present a case study detailing the application of VR to aid aerospace engineers testing their ideas with end-users…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Augmented Reality Applications
