GaussianPro: 3D Gaussian Splatting with Progressive Propagation
Kai Cheng, Xiaoxiao Long, Kaizhi Yang, Yao Yao, Wei Yin, Yuexin Ma,, Wenping Wang, Xuejin Chen

TL;DR
GaussianPro enhances 3D Gaussian Splatting by employing a progressive propagation strategy inspired by multi-view stereo, improving scene densification and rendering quality, especially in texture-less large-scale scenes.
Contribution
The paper introduces GaussianPro, a novel densification method for 3D Gaussian Splatting that uses scene priors and patch matching for better initialization and rendering quality.
Findings
Outperforms 3DGS on large-scale scenes
Achieves 1.15dB PSNR improvement on Waymo dataset
Effectively handles texture-less surfaces in complex scenes
Abstract
The advent of 3D Gaussian Splatting (3DGS) has recently brought about a revolution in the field of neural rendering, facilitating high-quality renderings at real-time speed. However, 3DGS heavily depends on the initialized point cloud produced by Structure-from-Motion (SfM) techniques. When tackling with large-scale scenes that unavoidably contain texture-less surfaces, the SfM techniques always fail to produce enough points in these surfaces and cannot provide good initialization for 3DGS. As a result, 3DGS suffers from difficult optimization and low-quality renderings. In this paper, inspired by classical multi-view stereo (MVS) techniques, we propose GaussianPro, a novel method that applies a progressive propagation strategy to guide the densification of the 3D Gaussians. Compared to the simple split and clone strategies used in 3DGS, our method leverages the priors of the existing…
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Taxonomy
TopicsFace and Expression Recognition
